A non – traditional, game – based, learning environment designed to be accessible to 6-12-year-olds of all skill level, personality, and motivation. Our core value is to create a safe, dynamic, community driven, and interpretive problem-solving space that invites self-expression and momentum around intrinsically motivating pursuits.
The target audience for these programs is for non-golf kids which are 99% of junior golfers. The purpose is to give these kids an environment to compete with video games such as Fortnite, Call of Duty, Minecraft, etc.Y.P.G. will contain one day of practice and one day on course.